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We Are Slowly Going Crazy (started June 8, 2004)
      A low-tech game in a large, dense universe with no jump start*. Game will have Public Player Scores, Slow Tech Advances, and Acclerated BBS Start. Only one race of each PRT will be assigned in the game. Players will be assigned races in the order below, with each player getting their highest available preference.
Low-tech game:

  • Weapons must 'Cost 75% more'
  • Everybody must choose at least 4 techs to 'Cost 75% more'
  • No more than 1 tech can 'Cost 50% less'

  • Victory will be declared when a player's score is greater than 300% of the 2nd highest player's score. Players may ally. Hosted by email hoster, using I version.
         Universe definition file slow.xy
    Player 5 was declared the winner.

    Race Choice Order (Not the same as Player #)
    1 Bill Holmstrom
    2 Tim Cork (dropped)
    3 Erik Rose
    4 Nick Thorpe
    5 Mark McGlothlan
    6 John Holmstrom
    7 John McGlothlan
    8 Darrel Smith
    This ordering exercise inspired the creation of a Stars! rating system.
    Click here for details
    .

    Scores
      2400242524502475250025252540 (FINAL)
    Player 1 0903851110187825822494
    Player 2 01076121702271834423762
    Player 3 01471176360182361154811519
    Player 4 01287862146339329292896
    Player 5 01571366423282381193214363
    Player 6 01526791386722149149
    Player 7 07325097000



    Player #Name
    1Bill Holmstrom
    2John Holmstrom
    3Mark McGlothlan
    4Nick Thorpe
    5Darrel Smith
    6John McGlothlan
    7Erik Rose

    Player Contact Page

    *Jump start is the number years which are generated after players submit their first turn.  Often players' ships are confined to their homeworld(s), but not always.  Jump starts only work in games with no computer players.  To testbed a game with a jump start, create your race and game, give your first turn's orders, then press F12 to generate 10 years (Ctrl + F12 for 100 years, Shift + F12 for 1000 years).